TurboSmooth is a tool in 3ds Max that is used to smooth surfaces and add detail to a 3D model by increasing the number of polygons. This is an important step when creating curved or smooth surfaces for a model during the modeling process.
Steps to perform the TurboSmooth command in 3ds Max:
Select an object:
- First, select the 3D object that you want to apply TurboSmooth to.
Open the Modifier panel:
- On the right toolbar, open the Modifier Stack.
Add the TurboSmooth command:
- In the list of tools, find and select TurboSmooth.
- You can add TurboSmooth by going to the menu Modifiers → Subdivision Surfaces → TurboSmooth.
Customize settings:
- Iterations: This is the number of iterations that the TurboSmooth command will apply to smooth the model. Higher values will add more detail, but will increase the number of polygons and may slow down the software.
- Render Iterations: This is the number of TurboSmooth iterations that only apply when rendering, saving resources when working but still giving detailed results when exporting the file.
- Smoothing Groups: You can enable/disable the smoothing feature for separate surface groups.
- Isoline Display: Displays the model's outline with the original number of polygons for easy management and editing.
Preview results:
- After adding TurboSmooth, you can preview the results directly in the working window. If the model becomes too heavy, you can reduce Iterations or enable Isoline Display to help the machine process faster.
Note:
- TurboSmooth is a powerful tool, but be careful about increasing the Iterations value too much, as this can slow down the modeling or rendering process.
TurboSmooth helps smooth out the model, making it ideal for creating organic models like
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